From 96d6c3ff35ba8a4acb4059e9383c4e6df073ed52 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Andr=C3=A9=20Wobst?= Date: Tue, 6 Jul 2010 16:34:44 +0000 Subject: [PATCH] be a little restrictive git-svn-id: https://pyx.svn.sourceforge.net/svnroot/pyx/trunk/pyx@3031 069f4177-920e-0410-937b-c2a4a81bcd90 --- CHANGES | 1 + manual/graph.tex | 13 +++++++------ 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/CHANGES b/CHANGES index dcad4213..37f72bc2 100644 --- a/CHANGES +++ b/CHANGES @@ -109,6 +109,7 @@ TODO: mesh_as_bitmap_resolution (TODO: documentation) - fix for commented out UniqueID - graph modules: + - bar style on graphxyz (single datasets only) - graphxyz: - fix position of z4 axis - set correct errorname for z axis (thanks to Axel Freyn) diff --git a/manual/graph.tex b/manual/graph.tex index a0076d53..ee6cf040 100644 --- a/manual/graph.tex +++ b/manual/graph.tex @@ -1008,12 +1008,13 @@ definition is: which is a list containing \code{[color.gradient.Rainbow, deco.stroked([color.grey.black])]}. - On 3d graphs \var{epsilon} is used to prevent numerical - instabilities on bars without hight. When \var{gradient} is not - \code{None} it is used to calculate a lighting coloring taking into - account the angle between the view ray and the bar and the distance - between viewer and bar. The precise conversion is defined in the - \method{lighting} method. + The bar style has limited support for 3d graphs: Occlusion does not + work properly on stacked bars or multiple dataset. \var{epsilon} is + used in 3d to prevent numerical instabilities on bars without hight. + When \var{gradient} is not \code{None} it is used to calculate a + lighting coloring taking into account the angle between the view ray + and the bar and the distance between viewer and bar. The precise + conversion is defined in the \method{lighting} method. \end{classdesc} % }}} \begin{classdesc}{changebar}{barattrs=[]} % {{{ -- 2.11.4.GIT