This commit is made on behalf of Mark Olesen.
Adding spline information missing from commit
50ef9fa47fb8aa00f8ee085c1cd5064c5438c018 :
Removed (broken) legacy splines code and use Catmull-Rom splines instead
- selectable in blockMesh as 'spline'
- compatibility:
* 'polySpline' and 'simpleSpline' accepted, but deprecated
* detect and discard end tangent specifications
The end tangents are handled automatically by point reflection.
This works well for most cases.
- a BSpline is also included (eg, for future support of NURBS), but is
not selectable from blockMesh since it really isn't as nice as the
Catmull-Rom (ie, doesn't *exactly* go through each point).
The advantages compared to the previous B-Spline implementation:
- Doesn't need a matrix solver.
- The coding resembles something that can be found in the literature.
- In contrast to the previous B-Spline implementation, it is fairly clear
what is actually going on.
- Catmull-Rom splines seem to be what all the graphics people have as
their stable workhorse.