server: make the P_PLAYER_REFUSED packets work
commit750abef6745112f01f4ea05f204be7bf0d121dc0
authorJonathan Neuschäfer <j.neuschaefer@gmx.net>
Tue, 18 May 2010 11:53:22 +0000 (18 13:53 +0200)
committerJonathan Neuschäfer <j.neuschaefer@gmx.net>
Tue, 18 May 2010 11:53:28 +0000 (18 13:53 +0200)
treec4f16e45aa09be3c45086f7306aee0e9f23b93be
parentc454f8b25b4b864189c03370d105919c04df8f6a
server: make the P_PLAYER_REFUSED packets work

They didn't work correctly, because the client didn't have an ID when the
packet came, but the server called send_packet with the ID that the client
had got if it had sent a valid P_NEW_PLAYER packet.
server.c