From 74ca00bbf83f47d49ace1b2b93e6c293f550fbad Mon Sep 17 00:00:00 2001 From: temple Date: Fri, 16 Mar 2018 23:42:17 +0000 Subject: [PATCH] Use primeSortAllPlayers in Latium All maps should now have correct team placement in terms of sortAllPlayers vs primeSortAllPlayers. Differential Revision: https://code.wildfiregames.com/D1392 Reviewed by: elexis git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@21574 3db68df2-c116-0410-a063-a993310a9797 --- binaries/data/mods/public/maps/random/latium.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/maps/random/latium.js b/binaries/data/mods/public/maps/random/latium.js index 3b0a14f155..725e09990d 100644 --- a/binaries/data/mods/public/maps/random/latium.js +++ b/binaries/data/mods/public/maps/random/latium.js @@ -321,7 +321,7 @@ for (var ix = 0; ix < mapSize; ix++) Engine.SetProgress(30); placePlayerBases({ - "PlayerPlacement": [sortAllPlayers(), playerPosition], + "PlayerPlacement": [primeSortAllPlayers(), playerPosition], "PlayerTileClass": clPlayer, "BaseResourceClass": clBaseResource, "baseResourceConstraint": avoidClasses(clCliff, 4), -- 2.11.4.GIT