CrossSectionWindow: always use BufferWindow
commitd158d6bf32325dafc99cb6a5ebda8a6802233cf5
authorMax Kellermann <max@duempel.org>
Mon, 6 May 2013 21:45:11 +0000 (6 23:45 +0200)
committerMax Kellermann <max@duempel.org>
Mon, 6 May 2013 23:08:11 +0000 (7 01:08 +0200)
tree37088ae3621ba6f6040a14d5ef3e095395091981
parent166ca9fca26b03791609e52b8b4c9b7dc4dc9261
CrossSectionWindow: always use BufferWindow

Enable the BufferWindow even on OpenGL.  Previously, AntiFlickerWindow
was used, which didn't buffer on OpenGL, because we don't need it to
avoid flickering.  This reduces the number of redraws.
src/CrossSection/CrossSectionWindow.hpp