Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks... 3.3.3a-LAST
commit45e2a65fad6549ff93005ff166fba309c20259e0
authorclick <none@none>
Fri, 9 Jul 2010 16:02:46 +0000 (9 18:02 +0200)
committerclick <none@none>
Fri, 9 Jul 2010 16:02:46 +0000 (9 18:02 +0200)
tree11634aa5284169cf6b7ae94f0ae95c2c4756a620
parent9182ab6ead9ca4f7f08dc5741ec72496a0041e62
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
src/server/collision/Management/VMapManager2.cpp
src/server/collision/Maps/MapTree.cpp
src/server/collision/Maps/MapTree.h
src/server/collision/Maps/TileAssembler.cpp
src/server/collision/Models/ModelInstance.cpp
src/server/collision/Models/WorldModel.cpp
src/server/collision/VMapDefinitions.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_assembler/VMapAssembler.cpp
src/tools/vmap3_extractor/dbcfile.h
src/tools/vmap3_extractor/vmapexport.cpp