Added SceneManager::Listener::sceneManagerDestroyed
commit5707c5e3e58905c9e03ea7a9fabc2f7611e217da
authorsinbad <sinbad@8631bf8a-c64b-0410-883c-f3eb003322f7>
Mon, 11 May 2009 17:37:28 +0000 (11 17:37 +0000)
committersinbad <sinbad@8631bf8a-c64b-0410-883c-f3eb003322f7>
Mon, 11 May 2009 17:37:28 +0000 (11 17:37 +0000)
tree75c84606990e1fa96a9c59a1b1e6e3675f2e4c4d
parentcf09efc212d2113b818b2aadc839d764afa0dc3d
Added SceneManager::Listener::sceneManagerDestroyed
More terrain work on LOD calculations. Improved over old TSM, should cope with dynamic viewport sizes and lod biases

git-svn-id: https://svn.ogre3d.org/svnroot/ogre/trunk@8578 8631bf8a-c64b-0410-883c-f3eb003322f7
Components/Terrain/include/OgreTerrain.h
Components/Terrain/include/OgreTerrainQuadTreeNode.h
Components/Terrain/src/OgreTerrain.cpp
Components/Terrain/src/OgreTerrainQuadTreeNode.cpp
OgreMain/include/OgreSceneManager.h
OgreMain/src/OgreSceneManager.cpp