Implement stereo effect by panning sounds according to xpos of object.
commit40f5249da65f4b4d73ce5d5b30d344bab0ea8112
authorÖyvind Johannessen <gathers@gmail.com>
Thu, 28 May 2009 23:00:02 +0000 (29 01:00 +0200)
committerÖyvind Johannessen <gathers@gmail.com>
Thu, 28 May 2009 23:00:02 +0000 (29 01:00 +0200)
tree84f2c60e540c77f79217ee5b95e72f763a1ab59e
parente99e45ba3a71383306f09136d34037b928cea2b1
Implement stereo effect by panning sounds according to xpos of object.
Works per channel and not per sample but that's ok because they're short.
src/bollobjekt.cpp
src/soundhandler.cpp
src/soundhandler.h
src/spelarobjekt.cpp