DSPHLE: Added an option for 48khz output and supporting upsampling code.
commit4466647cf3b5b2383d7f0430a5cb47377dfd05d7
authormylek4 <mylek4@8ced0084-cf51-0410-be5f-012b33b47a6e>
Fri, 12 Nov 2010 03:39:07 +0000 (12 03:39 +0000)
committermylek4 <mylek4@8ced0084-cf51-0410-be5f-012b33b47a6e>
Fri, 12 Nov 2010 03:39:07 +0000 (12 03:39 +0000)
treebbb7173fd22d0a87c878d7a4873886a05a605df2
parenta39d2df76cbead5d7f9930ce6442b3fc2e2f885b
DSPHLE: Added an option for 48khz output and supporting upsampling code.

Games that have higher frequency sounds and music should sound a bit better using 48k.

I don't have any games that use DTKMusic so that upsampling code untested. If you get strange sounds only at 48k try toggling dtk music to see if that isolates the problem and let me know.

git-svn-id: http://dolphin-emu.googlecode.com/svn/trunk@6383 8ced0084-cf51-0410-be5f-012b33b47a6e
Source/Core/AudioCommon/Src/AudioCommonConfig.cpp
Source/Core/AudioCommon/Src/AudioCommonConfig.h
Source/Core/AudioCommon/Src/Mixer.cpp
Source/Core/AudioCommon/Src/Mixer.h
Source/Core/Core/Src/HW/AudioInterface.cpp
Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp
Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.h
Source/Plugins/Plugin_DSP_HLE/Src/HLEMixer.h
Source/Plugins/Plugin_DSP_HLE/Src/main.cpp